Mike’s FTL stuff > Event safety guide

FTL event safety guide

Events can kill crew, damage hull, or advance the Rebel fleet. The wiki has a useful negative consequences super-category page.

To reduce tedious wiki checks, here’s a categorised guide. I’ve picked memorable phrases from each event. Sometimes the phrase is from your choice text.

Simple crew death events

These are simple binary choices. Is it safe to board that space station or not?

Whenever you send your crew, expect to lose them. So “boarding” is risky, but “examining” or “hailing them” is safe. Clonebays cannot cure disease, but upgraded medbays can. There’s an evil teleporter blue option that does not save your crew.

Text cue Crew death?* Medical counter Aide-memoire
No response to hails #1, #2 1/3 Medbay 2 No Hails = Needs Healing
Move in to examine the station Safe - “Move in to examine” is safe
Damaged and dilapidated 1/3 Medbay 2 Damaged and Dilapidated = Disease
Unknown disease Always - Disease, so can’t clone. Only take blue options
Refugee drifting Safe - “Hail them” is always safe
Refugee comms down 1/4 Clonebay Comms Down = Cannibal Dicks
Great Eye 1/4 - Reverse aging, not dying, so can’t clone
Giant alien spiders 1/2 Clonebay Giant spiders can kill. No joke
Malfunctioning Mantis 1/2 Clonebay Mantis may murderise
Pry it open 1/3 Clonebay Mantis may murderise
Incapacitated ships 1/5 Clonebay Manually search = danger. (Good reward)
Send some crew to help (Slugs) 1/3 Clonebay Send crew to help Slugs? Seriously?

* Ignores “nothing” outcomes, as they are irrelevant for evaluating risk vs. reward

Other crew death events

These events have more options, stages, or nuances. I’m leaving out obvious choices like “give up your crew member”.

Text cue Crew death?* Medical counter Aide-memoire / notes
Bring … creatures to sell Always (Clonebay) Never sell the space ponies! You monster
Send your crew in a shuttle 1/2 Clonebay Send crew = danger, fire = death
dock and try to rescue Safe - Docking, not sending crew. Risks 4 hull
Smoldering Engi Safe Clonebay Engi is “safe”**, drone needs clone
Single life form Safe - First stage always safe…
mental state questionable 1/3 Clonebay …but madmen can kill, also risks 4 hull
Have your Engi negotiate Maybe! - No ship kill = dead Engi. Single crew = LOSS
Accept his proposal 1/6 Clonebay Messy. I don’t take this
reluctantly accept his proposal 1/6 *** Clonebay …same, but bugged
Allow them to run tests 1/3 Clonebay Swaps crew for weapon
Send an away team (no fuel) 1/4 - Send crew = danger. (Can avert with scrap)
Rock live mine 1/4 Clonebay Unavoidable. Also 6 hull damage
Crystalline cache 1/6 – 1/3 Clonebay Unavoidable without losing all fuel

* Ignores “nothing” outcomes, as they are irrelevant for evaluating risk vs. reward
** Taking the Engi is “safe” because they replace any lost crew (but you might lose skills). “Save yourselves” is 100% safe
*** The Rebel Defector event is bugged: if you get a second offer, a crew icon indicates safety

Hull damage events

Hull damage is usually worth risking, unless you are low on hull. Even low-scrap outcomes become attractive in later sectors.

Text cue Damage amount Damage chance* Assessment
Investigate the battlefield (nebula) 5 1/2 Bad without clonebay or medbay-2
Ship without life forms 5 1/3 Good reward
Side with the fugitive 5 1/2 Risky. System damage + fight
offer up the Mantis 5 1/3 Better, unless you really want the Mantis
Try to shield their ship 1 or 4 2/3 Good reward on average
defense / repair drone 4 1/2 …even better reward
Try to dislodge the ship 2 1/2 Bad unless weak. Destroy them instead
Promise to help (see below) - Cannot back out, blue options “hidden”
…fire on the defense system 5 1/2 Poor value in sector 1 or 2 (Hard)
Steal the civilian supplies 2 1/3 Worth it. System damage too
Explore the asteroid field 5 1/5 Good value (risk of asteroid fight)
Approach the asteroid field 5 1/5 You need the fuel (risk of asteroid fight)
Sure (Slug repair) 5, after repair 1/3 Usually worth taking; may need to run
Buy nothing (conspicuous ship) 3 Always Attack them instead
Dock with the refueling platform 3 ~2/5 Ignore unless desperate for fuel
quickly dock and refuel 3 1/2 Skip unless at 0 fuel
Demand the Rock ship pay 5 1/3 Usually worth taking
Capture the ship intact 15 “Always” You were warned. THREE times!

The following events were already covered in the “crew death” sections, but they also deal hull damage. Here they are again:

Text cue Damage amount Damage chance* Assessment
Dock and try to rescue 4 1/2 Good value
Rock live mine 6 1/4 Missile blue option is 4 damage (saves crew)
Mental state questionable 4 1/3 Worth it, with clone bay
Accept his proposal 2 or 3 1/3 Messy. I don’t take this
reluctantly accept his proposal 2 or 3 1/3 *** …same, but bugged

* Ignores “nothing” outcomes, as they are irrelevant for evaluating risk vs. reward
*** The Rebel Defector event is bugged: if you get a second offer, a crew icon indicates safety

Fleet advance events

Some events can advance the Rebel fleet by 1 move.

Text cue Chance* Assessment
Leave them to their fate 1/2** Avoid unless low on hull
Go looking for the Rebel ship 1/3 Okay, as you still get to fight them
Prepare to chase them! 1/2 Maybe worth it in Uncharted Nebula
Attempt to manually hack into the station 1/3 (Possible map reveal) Probably not worth it
Attempt to remain concealed (Rebel) 1/3** Fight them instead
Interfere - make first contact Always Terrible. Attack the Rebels instead
Attack the Crystalline ship Always Bad. Attack the Rebels instead
Give them your flight plans Always Lie to them instead
Wait (buried Crystal men) Always Probably not worth it I’ve never even seen this event
Do a full system scan Always Unavoidable at this point

And once again, here’s our old friend:

Text cue Chance* Assessment
Accept his proposal 1/6 Messy. I don’t take this
reluctantly accept his proposal 1/6 *** …same, but bugged

* Ignores “nothing” outcomes, as they are irrelevant for evaluating risk vs. reward
** For these events I’m including the “nothing” outcome, since there is no “do nothing” option
*** The Rebel Defector event is bugged: if you get a second offer, a crew icon indicates safety

Other penalties

Text cue Penalty Chance Assessment
Submit to profiling Crew loss or weapons halved 1/2 Attack instead; weak blue options
One of the N moons Steals 35 scrap, 2-4 fuel, 1-2 drones 3/4 Count your moons!
Chuckles, the Slug Steals 20-35 scrap, 2-4 missiles 1/2 Up to 10 scrap per fuel
Drink Steals 25-35 scrap 1/2 Bad. You also miss a fight
Choose your own death System is halved (rounds against you) Always Normally take O2
Care to see our waresss? Weapons offline 1/3 Pick “Forget this” at the second opportunity

The following events were already covered in earlier sections:

Text cue Penalty Chance Assessment
Purge the system code! Engines and shields power halved Always Bad. Attack or use blue options
Sure (Slug repair) Engines limited to 1 1/3 Fine
Sure (Slug repair) Weapons halved (rounds against you) 1/3 Usually worth the risk. Be prepared to run
Quicky dock and refuel Lose 3 fuel 1/2 Worth it when you have no fuel